Returns WebGLProgram when the program is already linked.
Otherwise throws an error.
Returns if the program is linked.
Links the shader program. This method is called internally. So you don't have to call this method manually.
Activates the ElementArrayBuffer as a index buffer.
Activates the VertexArrayObject.
Adds a buffer to the program.
Adds an uniform variable to the program.
Adds an UniformBufferObject to the program.
Adds a VertexArrayObject to the program.
Issues a draw call, which draws graphics.
Generated using TypeDoc
A shader program.